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Ian Livingstone's Deatht…s Kit (Europe) (En,Fr,De)
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Ian Livingstone's Deathtrap Dungeon - Digital Press Kit (Europe) (En,Fr,De).bin
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EIDOSSS.CST
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00046_Script_46
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Text File
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1997-07-15
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5KB
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223 lines
on generic
global spritex,spritey,gsprite,svalue,rsprite,voodoochild,standardrollovers
if rollover (rsprite) then
set the visible of sprite rsprite to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite to false
updatestage
end if
if rollover (rsprite+1) then
set the visible of sprite rsprite+1 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+1 to false
updatestage
end if
if rollover (rsprite+2) then
set the visible of sprite rsprite+2 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+2 to false
updatestage
end if
if rollover (rsprite+3) then
set the visible of sprite rsprite+3 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+3 to false
updatestage
end if
if rollover (rsprite+4) then
set the visible of sprite rsprite+4 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+4 to false
updatestage
end if
if rollover (rsprite+5) then
set the visible of sprite rsprite+5 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+5 to false
updatestage
end if
if rollover (rsprite+6) then
set the visible of sprite rsprite+6 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+6 to false
updatestage
end if
if rollover (rsprite+7) then
set the visible of sprite rsprite+7 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+7 to false
updatestage
end if
if rollover (rsprite+8) then
set the visible of sprite rsprite+8 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+8 to false
updatestage
end if
if rollover (rsprite+9) then
set the visible of sprite rsprite+9 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+9 to false
updatestage
end if
if rollover (rsprite+10) then
set the visible of sprite rsprite+10 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+10 to false
updatestage
end if
if rollover (rsprite+11) then
set the visible of sprite rsprite+11 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+11 to false
updatestage
end if
if rollover (rsprite+12) then
set the visible of sprite rsprite+12 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+12 to false
updatestage
end if
if rollover (rsprite+13) then
set the visible of sprite rsprite+13 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+13 to false
updatestage
end if
if rollover (rsprite+14) then
set the visible of sprite rsprite+14 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+14 to false
updatestage
end if
if rollover (rsprite+15) then
set the visible of sprite rsprite+15 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+15 to false
updatestage
end if
if rollover (rsprite+16) then
set the visible of sprite rsprite+16 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+16 to false
updatestage
end if
if rollover (rsprite+17) then
set the visible of sprite rsprite+17 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+17 to false
updatestage
end if
if rollover (rsprite+18) then
set the visible of sprite rsprite+18 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+18 to false
updatestage
end if
if rollover (rsprite+19) then
set the visible of sprite rsprite+19 to true
set svalue=20+the rollover
updatestage
else
set the visible of sprite rsprite+19 to false
updatestage
end if
if standardrollovers=0 then
if (the mousecast > 4) and (the mousecast < 25) then
set the locH of sprite gsprite to spritex
set the locV of sprite gsprite to spritey
set the castNum of sprite gsprite to svalue
updatestage
end if
if (the mousecast = 4) then
set the castNum of sprite gsprite to 32000
updatestage
end if
if (the mousecast = 0) then
set the castNum of sprite gsprite to 32000
updatestage
end if
if (the mousecast > 32000) then
set the castNum of sprite gsprite to 32000
updatestage
end if
end if
if rollover(41) then
set the visibility of sprite 41 to 1
else
set the visibility of sprite 41 to 0
end if
end generic